The game includes six card rarities: Common, Uncommon, Rare, Super Rare, Legendary, and a special rarity called Enchanted
Too many people abuse this silent agreement that lands should be left alone and go overboard by stapling strong effects and interactions in their land base, knowing people likely arent running the correct targeted removal to deal with it
Decks that abuse the active card draw engines are dominating the current metagame, but there may be answers to be found by peeling back the passive engines
It'll be interesting to see where the dust settles a year from now, as Standard stabilizes and prices reach a steady-state
And while Sonic the Hedgehog is nowhere nearby, in order to win, contests have "gotta go fast." How does one go fast other than by gaining speed