It can tap for one colorless mana, or for any color of mana, and deal three damage to its controller
Trading card games need a constant influx of new cards to keep things fresh and interesting
Wall of Denial Theres nothing more frustrating than trying to get through a creature with high toughness and not being able to remove it, even though you can deal with almost every other creature
Mishras Workshop The immense restriction on the mana Mishra's Workshop produces fails to balance the absurdity of a land that taps for 3 mana
For a given color such as white, the two colors immediately adjacent to it, green and blue, are considered complementary, while the two colors on the opposite side, black and red, are its opposing schools