Since Magic was first developed by Richard Garfield, a 15-card booster was his vision, Rosewater said, years before designing for Draft was even a thing. With a chance to rethink that number, R&D settled on a play booster containing 14 cards because that number did the best job of giving us the play experience we wanted. The change from 15 to 14 playable cards in a booster impacted future set designs as well, as with one fewer common slot, R&D adapted by making less unusable commons, at least from a Limited perspective
I get that the nature-elemental is Green, but I'm not sure about the 'White' part
This will essentially protect his allies from one of the most conventional forms of damage and eventual banishment, being challenged by an opposing character
With plenty of solid low-cost characters and a number of cards that make it easy to keep flooding the board with them, Amber/Amethyst is all about overwhelming opponents with volume
I have the Fenrir logo from Final Fantasy VII tattooed on my chest