Its also okay for there to be some more pushed Commanders in a set, especially when theyre mono-colored
notice the similar pattern in their casting cost, shared name, similar rarity, similar power/toughness etc), while other cycles have members that are so distinct from one another that it may be contentious to call them a cycle (Healing Salve, Ancestral Recall, Dark Ritual, Lightning Bolt and Giant Growth are one-mana instants whose abilities include the number 3, but not only their names and effects are wildly different, Ancestral Recall is rare unlike the rest that are common) Bite a type of removal (usually green, more rarely red) which allows the player's creature to deal damage equal to its power to another creature
Swords to Plowshares has always been the premier white removal spell and a reason to play white in the formats where its legal
Weve got a handy rundown of the best cards in the Secrets of Strixhaven set, but suffice it to say its a very impressive return to form after the middling response to the Universes Beyond Teenage Mutant Ninja Turtles one
As always, we made a customizable version: Next, we made some creatures that have effects that dont go away at end of turn: I believe the precursor to these cards is Old Man of the Sea from Arabian Nights