But if it's strategy and silly fun you're after, it's not a bad choice
At best, they are an optional inclusion to decks that sometimes give you a bit of lore or other additional value
It will delve deeper into the lore and how Floodborn characters were created
Characters, who can go on quests to earn you lore, which is how you win the game, but they can also be used to battle other characters to try and slow your opponent's lore gaining down Items, which can give you special actions and abilities Actions, that are the only cards that don't stay in play, and they activate one-time effects and are then discarded Play alternates back and forth between players, each taking their full turn before passing to the next until one player has 20 lore, or a player needs to draw a card a card from their deck, but can't because their deck is empty
Although Aladdin managing two Enchanted cards in The First Chapter is notable, they make for striking characters for the rare collectibles, particularly when someone is able to snag both cards