Bolass Citadel is just an amazing card in general, but that three additional devotion doesnt hurt
If you could cheat it onto the battlefield early using some other effect, you can turn your opponents permanents against them

Ive gone through our choices grouped by mana cost, with notes about what each one provides: One Mana Galerider Sliver (flying), Striking Sliver (first strike), Metallic Sliver (vanilla colorless), Mindlash Sliver (sac, everyone discards), Plated Sliver (+0/+1), Screeching Sliver (tap, mill 1), Sidewinder Sliver (flanking), Virulent Sliver (poisonous 1) Two Mana Sentinel Sliver (vigilance), Manaweft Sliver (tap for mana), Predatory Sliver (+1/+1), Acidic Sliver (sac, Shock), Cautery Sliver (sac, 1 damage dealt or prevented), Clot Sliver (regenerate for mana), Crypt Sliver (tap to regenerate), Crystalline Sliver (shroud), Darkheart Sliver (sac, gain 3 life), Frenzy Sliver (frenzy 1), Gemhide Sliver (tap for mana), Ghostflame Sliver (all slivers become colorless), Heart Sliver (haste), Hibernation Sliver (pay 2 life, return to hand), Hunter Sliver (provoke), Mistform Sliver (1: gain another creature type), Muscle Sliver (+1/+1), Quick Sliver (flash), Quilled Sliver (tap, ping combatants), Sinew Sliver (+1/+1), Spined Sliver (+1/+1 for each blocker), Spinneret Sliver (reach), Talon Sliver (first strike), Two-Headed Sliver (Goblin War Drums), Victual Sliver (2, sac: gain 4 life), Winged Sliver (flying) Three Mana Steelform Sliver (+0/+1), Syphon Sliver (lifelink), Blur Sliver (haste), Sliver Construct (vanilla colorless), Armor Sliver (2: +0/+1), Barbed Sliver (2: +1/+0), Basal Sliver (sac, add BB), Blade Sliver (+1/+0), Firewake Sliver (1, sac, give Sliver +2/+2), Frenetic Sliver (Frenetic Efreet), Harmonic Sliver (Naturalize), Homing Sliver (slivercycling), Horned Sliver (trample), Mindwhip Sliver (2, sac: player discards at random), Mnemonic Sliver (2, sac: draw a card), Necrotic Sliver (3, sac: destroy permanent), Opaline Sliver (if targeted by a spell, draw a card), Poultice Sliver (2, tap: regenerate), Sedge Sliver (Sedge Troll), Shadow Sliver (shadow), Spectral Sliver (2: +1/+1) Four Mana Bonescythe Sliver (double strike), Bonesplitter Sliver (+2/+0), Dormant Sliver (defender, Glimpse of Nature), Essence Sliver (lifelink), Fungus Sliver (Fungusaur), Magma Sliver (tap, +X/+0, X=#of Slivers), Mesmeric Sliver (fateseal 1), Plague Sliver (Juzm Djinn drawback), Reflex Sliver (haste), Root Sliver (cant be countered), Shifting Sliver (cant be blocked by non-Slivers), Telekinetic Sliver (Opposition), Toxin Sliver (deathtouch), Vampiric Sliver (Sengir Vampire), Watcher Sliver (+0/+2) Five Mana Battle Sliver (+2/+0), Thorncaster Sliver (Hellrider), Brood Sliver (combat damage to a player, make a Sliver token), Dementia Sliver (tap, name a card, look at opponents hand and discard it), Lymph Sliver (absorb 1), Might Sliver (+2/+2), Psionic Sliver (Psionic Entity), Pulmonic Sliver (if dies, may put it ontop of owners library), Spitting Sliver (first strike), Synapse Sliver (combat damage to player, draw a card), Synchronous Sliver (vigilance), Vensers Sliver (vanilla colorless), Ward Sliver (protection from color of choice) Six Mana Megantic Sliver (+3/+3), Battering Sliver (trample), Fury Sliver (doublestrike) Seven Mana Groundshaker Sliver (trample) Wow, thats a lot of slivers

Seeing as this deck only utilizes a Stage one and a Basic Pokemon, you can keep the Pokemon in your deck down to six cards
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