Cartographer's Survey

Anara & Ardenn Equipment Ardenn, Intrepid Archaeologist | Illustration by Jason Rainville Commanders (2) Anara, Wolvid Familiar Ardenn, Intrepid Archaeologist Planeswalker (1) Creatures (19) Armored Skyhunter Avacyn's Pilgrim Brass Squire Cloudsteel Kirin Danitha Capashen, Paragon Danitha, Benalia's Hope Elvish Mystic Foundry Inspector Fyndhorn Elves Honored Knight-Captain Lion Sash Llanowar Elves Puresteel Paladin Reclamation Sage Relic Seeker Sram, Senior Edificer Stonehewer Giant Taj-Nar Swordsmith Tanuki Transplanter Instants (10) Blacksmith's Skill Emerge Unscathed Enter the Avatar State Family Reunion Hunter's Insight March of Otherworldly Light Path to Exile Sejiri Shelter Swords to Plowshares Valorous Stance Sorceries (9) Cultivate Day of Judgment Doomskar Farseek Kodama's Reach Nature's Lore Open the Armory Rishkar's Expertise Sublime Exhalation Enchantments (3) Flaming Fist Kenrith's Transformation Quest for the Holy Relic Artifacts (19) Arcane Signet Belt of Giant Strength Blackblade Reforged Champion's Helm Colossus Hammer Conqueror's Flail Inquisitor's Flail Loxodon Warhammer Mask of Avacyn Mask of Memory Nettlecyst Sanctuary Blade Sol Ring Swiftfoot Boots Talisman of Unity Thran Power Suit Whispersilk Cloak Worldslayer Zephyr Boots Lands (37) Ash Barrens Blossoming Sands Brushland Canopy Vista Cascading Cataracts Command Tower Darksteel Citadel Evolving Wilds Forest x7 Fortified Village Mosswort Bridge Plains x12 Radiant Grove Razorverge Thicket Scattered Groves Selesnya Sanctuary Sungrass Prairie Sunpetal Grove Temple of Plenty Thornglint Bridge This deck partners Ardenn, Intrepid Archaeologist with Anara, Wolvid Familiar to create a powerful Voltron combo built around stacking a ton of equipment onto one of your commanders and getting in for plenty of damage

Browse All MTG Abilities Showing 27 of 27 cards Dusk // Dawn Sorcery // Sorcery From $0.50 Commit // Memory Instant // Sorcery From $0.50 Insult // Injury Sorcery // Sorcery From $0.50 Cut // Ribbons Sorcery // Sorcery From $0.50 Consign // Oblivion Instant // Sorcery From $0.35 Indulge // Excess Sorcery // Sorcery Currently unavailable Road // Ruin Instant // Sorcery From $0.35 Never // Return Sorcery // Sorcery From $0.50 Driven // Despair Sorcery // Sorcery From $0.50 Heaven // Earth Instant // Sorcery From $0.50 Rags // Riches Sorcery // Sorcery From $0.50 Reason // Believe Sorcery // Sorcery From $0.50 Mouth // Feed Sorcery // Sorcery From $0.50 Struggle // Survive Instant // Sorcery From $0.35 Spring // Mind Sorcery // Instant From $0.35 Refuse // Cooperate Instant // Instant From $0.50 Leave // Chance Instant // Sorcery From $0.50 Destined // Lead Instant // Sorcery From $0.35 Claim // Fame Sorcery // Sorcery From $0.35 Onward // Victory Instant // Sorcery From $0.35 Failure // Comply Instant // Sorcery From $0.50 Prepare // Fight Instant // Sorcery From $0.50 Farm // Market Instant // Sorcery From $0.35 Appeal // Authority Sorcery // Sorcery From $0.35 Start // Finish Instant // Sorcery From $0.35 Reduce // Rubble Instant // Sorcery From $0.35 Grind // Dust Sorcery // Sorcery From $0.50

The Last Ride The Last Ride is a build-around card, like Death's Shadow before it, in decks that want to pay life to get benefits or cards
In that same vein, avoid casting Kardur, Doomscourge too early