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This card seems absolutely absurd in Tatyova, Benthic Druid, for example, and can get very silly alongside Spelunking

Aladdin's Ring Amulet of Quoz An-Havva Constable Ancestral Memories Animate Wall Apprentice Wizard Armistice Arrest Ashes of the Fallen Awakening Azure Drake Benalish Infantry Berserk Black Ward Blazing Blade Askari Bloodcurdling Scream Blue Ward Brassclaw Orcs Burning Shield Askari Cockatrice Crown of the Ages Death Bomb Death Ward Dingus Egg Dirtcowl Wurm Disrupting Scepter Drake-Skull Cameo Duplicity Durkwood Baloth Dwarven Song Earth Elemental Earthquake Elite Archers Elven Riders Enlightened Tutor Fire Covenant Firebreathing Forcefield Gaea's Herald Gauntlets of Chaos Glarecaster Glittering Lynx Gloom Goblin Chirurgeon Goblin Gardener Goblin Grenade Goblin Grenadiers Goblin Matron Goblin War Drums Goblin Warrens Granger Guildmage Grapeshot Catapult Gray Ogre Green Ward Gustcloak Harrier Gustcloak Skirmisher Harvest Mage Hasran Ogress Hazduhr the Abbot Healing Salve Hill Giant Horn of Deafening Hyperion Blacksmith Ice Cauldron Ice Storm Ingenious Thief Invigorate Iron Star Jack-in-the-Mox Jade Statue Jandor's Ring Jester's Cap

Note that there are tons and tons of creatures with mana sink abilities that let you pump the creature up, whether that be Walking Ballista, Chameleon Colossus, or dopey creatures like Carnivorous Moss-Beast
Many commanders in MTG can fully station these lands on the turn they come in, and there are lots of ways to double creature power these days, so dont write these off as clunky