Being able to cast a 3- or 4-drop for free after playing this card is stronger than cascade, and we know how powerful that mechanic is
Barring specific deck strategies, well want to make sure we have a decent ramp of cards to play at each ink cost, without making us too top-heavy
If you build your deck in a certain way, you can make sure you don't even need much land to play the game, so it only hurts your opponents and not you as well
I would also beef up the deck with some gimmicks to ensure opponents have creatures to stomp on, like Varchild, Betrayer of Kjeldor, Combat Calligrapher, Tahngarth, First Mate and Assault Suit
One of the board wipes benefitted me immensely, as it turned out because it kept an angel-making enchantment in place, and every time I played a new enchantment from my hand, I was able to spawn more angels