As we've seen, black and white have plenty of options to remove any type of permanent, but if you lean strongly into blue and enemy creatures give you a headache, you may be better served with either temporary removal (bouncing) or doing what blue does best: Use counterspells to handle cards before they become threats
Sun-Cryst is pricier but more flexible, as this destroys nonland permanents rather than creatures
Boo hiss, throw the bums out
In Standard, Uro slots into the Simic Ramp deck flawlessly especially considering that [Card]Cavalier of Thorns[/Card] fuels the Escape mechanic for free
Between main set, Commander decks, and the FINAL FANTASY Through the Ages bonus sheet, we wanted to get as many beloved characters into the set as we could