Although the board presence gained from using her -3 ability is strong, sometimes it wont hit a relevant creature and leave itself open for attack
If you're a fan of either deck, this one is a natural fit!
If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
Instant Color tag templates(None) Dismiss Counter target spell
Once a character has been on the board for a turn, you can perform actions with them, either challenging an opponent's character or questing to gain lore