Gaining +2/+0 for each other attacking goblin can very quickly have your Piledriver
When the spell is Wrath of God or their own counterspell, those extra few turns can be crucial
While many of the FINAL FANTASY games in the mainline series have significant overlap in tone, theme, and tropes, each of their worlds, parties, and stories are completely unique
W for a 1/1 (So far, so good.) 2W for a 2/2 (Pearled Unicorn, but not horrible.) 10W for a 5/5 first strike creature (Wait, what?) 1U for a 0/3 (Eh, but bearable.) 3U for a 0/6 (Getting pretty bad here.) 11U for a 6/6 islandwalk creature (Wait, what?) B for a 1/1 (Muck Rats, but okay.) 4B for a 3/3 (Looking a little worse here.) 12B for a 5/5 creature with pseudo-fear (Wait, what?) Those ultimate mana costs were paid out over multiple turns, but if your creature died before hitting their highest level game over, tons of wasted mana, yikes
Meanwhile, I had another agenda at hand