GW Auras Creatures 4x Alseid of Lifes Bounty 2x Bronzehide Lion 2x Paradise Druid 4x Setessan Champion 2x Siona, Captain of the Pyleas 2x Transcendent Envoy Instants 4x Karametras Blessing Enchantments 4x All That Glitters 4x Season of Growth 4x Sentinels Eyes 2x Sentinels Mark 4x Setessan Training Lands 6x Forest 8x Plains 4x Temple Garden 4x Temple of Plenty The gameplan with GW Auras is to always be aggressive and protect the target of all your auras, while keeping our hand stocked thanks to card advantage engines, Setessan Champion and Season of Growth
That's because there are plenty of cards that give Defenders the ability to attack, and to deal damage with their toughness, rather than their power
Even if only one point of damage is caused, its the summation that counts in the end
For example, if you control The Ozolith (a card from the Ikoria: Lair of Behemoths set) when Broodguard Elite leaves the battlefield, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature
These cards are not powerful enough to be deck-defining cards in playable decks nor are they bad enough that you would never consider them