Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs
Then you can cast (note "cast" not "play," so no to dropping lands) the top card of your library if it's a common card
Related Branching Evolution $17.67 +1/+1 counters are an all-time favorite of green decks, finding a particularly supportive home in blue/green Simic decks like The Lost Caverns of Ixalans Explorers of the Deep
Real MTG card stock is roughly 280320 gsm, around 0.012 inch (0.3 mm) thick, with a smooth, coated surface
Three copies is a good place for cards that have flexibility but arent integral to the core part of your game