Dealing excess damage is the most on-brand red mechanic ever, and rewarding you with Red mana for doing it adds much-needed red mana ramp in an archetype that often struggles to include it
Their ability is incredibly simple, If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Basically, any damage you dealt is increased by two, which means you generally want to hit with lots of sources, instead of just one
Either way, youll want to fill your deck with the priciest equipment you can find: an exercise that finally gives a reason to dust off those overcosted pack-filler equipment from years gone by
This deck misses an opportunity to reprint such classics as Metallic Mimic or even Coat of Arms is an unfortunate let down for the list itself but it is nice to see Obelisk of Urd printed for the first time since its original printing in M15
For four generic and two red mana, it can be flipped into Erupting Dreadwolf, which deals two damage to target creature or player whenever it attacks