She is uninkable though and Emerald, in particular, has quite a few uninkable cards that you will want to run
I like to think that we captured how it feels to be The Vault Dweller as the person piloting the deck, with your chosen companions and deck-building choices to express yourself, not unlike role-playing in the Fallout game itself
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater
This is key as at the end of each of your turns, Captain N'ghathrod allows you to gain control of an artifact or creature an opponent milled that turn, potentially cheating your opponent's most powerful cards directly into play under your control
The cheap bounce can help you stabilize early, while the card draw potential gives you a way to pull ahead in longer games