Youre going to have a rough time with Ravenous Chupacabra and mirrors are going to be a mess
[6] Sheldon Menery, who was first introduced to EDH in 2002, while stationed at Elmendorf Air Force Base, then developed the format further culminating in his 2004 article, [6] [8] outlining the format on the Magic fan site Star City Games which "spread the word about it beyond his circle of judges for the first time"
Given that shroud and hexproof put a damper on player interactions, frost armor/ward works better than proto ward as an alternative because it increases options and possible gameplay states
"As part of our continued efforts to reduce complexity, we are retiring the Universes Beyond frame and unifying all Magic: The Gathering frames within the standard Magic style," the post reads
Variables that can be changed include pack opening speed, the ability to open multiple packs all at once, the number of packs that can be held, and how fast cards are picked up/placed