(Mana abilities can't be targeted.) Number 88 Language English Legal Formats Commander, Legacy, Modern, Vintage Not Legal Formats Alchemy, Brawl, Competitive Brawl, Historic, Pauper, Pioneer, Standard, Timeless Rulings (9/25/2006) If Trickbind counters an activated ability of a permanent, no activated abilities of that permanent can be activated for the remainder of the turn
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I always like to include cards that can be considered when looking at effects

Slot Arrows: No Find Hidden Card: Yes Abilities: - Increased Deck Leader Movement - Weaken Specific Enemy Type: Fish (SD) ** *** FIEND - SD *** ** Low Level Limit: 2 Low Level Ability: Change Terrain - Yami (RADM) Slot Arrows: No Find Hidden Card: No Abilities: - Increased Strength for Same Type Friendlies (COL) - Weaken Specific Enemy Type: Spellcaster (BG) - Extended Support Range (VADM) ** *** FAIRY - SD *** ** Low Level Limit: 1 Low Level Ability: Decrease Direct Damage (VADM) Slot Arrows: Yes Find Hidden Card: No Abilities: - Increased Strength for Same Type Friendlies (1LT) - Increased Resistance for Same Type Friendlies (LTC) - Spellbind Specific Enemy Type: Zombie (COL) - Destroy Specific Enemy Type: Fiend (BG) - Extended Support Range (RADM) - LP Recovery (SADM) ** *** INSECT - SD *** ** Low Level Limit: 1 Low Level Ability: Change Terrain - Forest (COL) Slot Arrows: No Find Hidden Card: Yes Abilities: - Weaken Specific Enemy Type: Sea Serpent (MAJ) - Increased Strength for Same Type Friendlies (LTC) - Extended Support Range (BG) ** *** REPTILE -

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