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Characters, who can go on quests to earn you lore, which is how you win the game, but they can also be used to battle other characters to try and slow your opponent's lore gaining down Items, which can give you special actions and abilities Actions, that are the only cards that don't stay in play, and they activate one-time effects and are then discarded Play alternates back and forth between players, each taking their full turn before passing to the next until one player has 20 lore, or a player needs to draw a card a card from their deck, but can't because their deck is empty
Though Morph only has 2 Strength, 1 Willpower and 1 Lore, it hardly seems to matter, given that you can swiftly Shift it into anything you need to
But it's still a good card
This tricky white card can protect the caster from any harm, making them borderline invincible for a short time