As a collector only and someone who doesn't play the competitive side of the TCG, I'll stick with the collectible aspect
In Cube, your opponents often take a little damage before grudgingly allowing you cards lest you flip 8 damage into the bin
Goblin War Party, Journey of Discovery, Reap and Sow, Temporal Cascade, Flourishing Strike, Grab the Reins, and even the lowly Dream's Grip made the cut in today's list
In Standard, if youre playing green youre almost certainly playing a playset of the two-drop, which has brought Simic Aggro to tier-one status and is also an important part of the new Airbending Combo decks
Its three mana to exile a nonland permanent, and it hits token decks like a truck